1. coolsurdy
    Created by coolsurdy
    Sep 15, 2016
    Notice: Voting has ended and with a 52.4% vote, login CAPTCHA's will not be implemented.

    Hello everyone,

    Today we will be holding a referendum on whether or not there shall be a simple text based CAPTCHA whenever a user is kicked for being AFK for a period longer than 20 minutes. The voting will end in 7 days, on September 21st. The user will be asked to state a simple, random word in chat whenever they reconnect. Please note these CAPTCHAs would only prompt the user for a random word after they reconnect from being kicked for AFK.

    For example, let's say a player gets kicked for being AFK. When they reconnect, it will state in chat "Please say 'cat' in chat within 30-60 seconds!" The user will need to type 'cat' into chat within 30-60 seconds or they will be kicked and temporarily denied access to the server (for anywhere from a few minutes to an hour)

    The intent with these text based CAPTCHA's are to effectively eliminate auto reconnect mods and end bots AFKing at farms even after being kicked by the 20 minute AFK timer.

    A yes vote means implementing these CAPTCHA's when players are kicked for being AFK to disable the effectiveness of auto reconnect mods. This would essentially bring an end to AFK bots at farms and require humans to be behind the screen at all times. This can have multiple implications including hampering of automatic farms, as well as material production, both of which would impact the server economy.

    Main arguments for yes:
    • Ends the so-called "unfair" practice of having a bot AFK for you at a farm

    A no vote means retaining the status quo (not implementing login CAPTCHA's).

    Main arguments for no:
    • Allows the usage of bots to AFK at farms
    • Prevents users from accidentally being temporarily blocked from the server if they fail to provide the random word in time
    • Retains the simplicity and convenience
    Warning: Only 1 vote per IP Address and per player. Any player found abusing or rigging the poll will be severely punished.
  2. coolsurdy
    Created by coolsurdy
    Aug 21, 2016
    Hello all!

    We have added a brand new King of the Hill map! Forest runs daily at 6PM EST in addition to Island at 3PM EST. Hop on and join in on the fun!

    IP: play.civwars.net

    [​IMG]
  3. coolsurdy
    Created by coolsurdy
    Jul 12, 2016
    The rules have been amended and no longer is "surprise-attacking" a prohibited practice. Rule 3, B. is NO LONGER PROHIBITED. Meaning any town can be attacked when any player is online, assuming it is not an alt, as per Rule 3, A.

    This rule is no longer applicable:

    III. No “dirty tricks" to aid in war-flagging:




      • B. A mayor, co-mayor, or assistant from a town must be online to “surprise attack” a town. A “surprise attack” is a sudden warflag attempt when no precious instances with war-flags between the two nations at conflict have been present in the last 48 hours. (I.e. surprise attacking a town in an enemy nation when no mayor, co-mayor, or assistant of that town is not allowed, but attacking a town where there has been war-flags present in the last 48 hours between you and the nation you are attacking does not require a mayor, co-mayor, or assistant to be online). This rule applies for entire nations.
  4. coolsurdy
    Created by coolsurdy
    Jul 7, 2016
    Rule II - No “Dirty war”

    I. No griefing:

    The usage of withers in combat as well as "Nether raiding", the practice of strategically placing nether portals inside of towns/bases/vaults to then shoot TNT, TNT minecarts, or other explosives through is prohibited.


  5. coolsurdy
    Created by coolsurdy
    Jun 19, 2016
    Hello Everyone,

    When I first launched CivWars in June of 2013, it was simply a small recreational server with me and my friends. Since then it has grown tremendously, notably in the last few weeks as Summer has started. We've made quite a few changes recently, and I want to list all of them here, in our first official blog post.

    [​IMG]

    • New Website, Forums, and Store!
    You've probably noticed the new and improved website, forums, and webstore by now. On http://civwars.net we have a completely redesigned portal page, complete with 4 buttons leading to Home, Forums, Store, and Voting links.

    [​IMG]


    In addition, we redid our forums, as you can probably tell since you're looking at the new ones right now. We ditched freeforums.org and now host it on our own domain with a simple link, http://civwars.net/forums/
    [​IMG]

    Lastly, we have redesigned our webstore with icons for many of the packages. We also rewrote the descriptions of the Ranks to make it clearer and easier to understand
    [​IMG]

    • New Wilderness Spawn and Terrain!
    The change we are most exciting about adding is the new Wilderness Spawn, complete with a 500x500 custom terrain Island. It will be the first impression new players get when they join the server, so that is why we have been working hard to make it look as professional as possible.
    [​IMG] [​IMG] [​IMG]


    • New Builds!
    We added a new Market warp to centralize and organize our economy into one place. Our economy's principle of a player based, supply & demand economy was a very good concept. However, with ChestShops within towns it was extremely unorganized. Through this Market, we retain the player based economy while optimizing it to include an easy to get to warp, and organized shop stalls.
    [​IMG]


    We also added a new Nether accessible via warp. This new Nether has monthly resets, to have large amounts of fresh soul sand, quartz ore, and glow-stone to extract from, as well as new Nether Forts to explore and loot. The existing Nether stays without a reset.
    [​IMG]
    Lastly, we are going to add a new End world due to high demand. This will also be accessible via warp and will be used as a PvP World with Enderman that spawn as well, to farm enderpearls. Also, there will be a daily boss that spawns there with exciting loot.
    [​IMG]