1. coolsurdy
    Created by coolsurdy
    Jun 19, 2016
    Hello Everyone,

    When I first launched CivWars in June of 2013, it was simply a small recreational server with me and my friends. Since then it has grown tremendously, notably in the last few weeks as Summer has started. We've made quite a few changes recently, and I want to list all of them here, in our first official blog post.


    • New Website, Forums, and Store!
    You've probably noticed the new and improved website, forums, and webstore by now. On http://civwars.net we have a completely redesigned portal page, complete with 4 buttons leading to Home, Forums, Store, and Voting links.


    In addition, we redid our forums, as you can probably tell since you're looking at the new ones right now. We ditched freeforums.org and now host it on our own domain with a simple link, http://civwars.net/forums/

    Lastly, we have redesigned our webstore with icons for many of the packages. We also rewrote the descriptions of the Ranks to make it clearer and easier to understand

    • New Wilderness Spawn and Terrain!
    The change we are most exciting about adding is the new Wilderness Spawn, complete with a 500x500 custom terrain Island. It will be the first impression new players get when they join the server, so that is why we have been working hard to make it look as professional as possible.
    [​IMG] [​IMG] [​IMG]

    • New Builds!
    We added a new Market warp to centralize and organize our economy into one place. Our economy's principle of a player based, supply & demand economy was a very good concept. However, with ChestShops within towns it was extremely unorganized. Through this Market, we retain the player based economy while optimizing it to include an easy to get to warp, and organized shop stalls.

    We also added a new Nether accessible via warp. This new Nether has monthly resets, to have large amounts of fresh soul sand, quartz ore, and glow-stone to extract from, as well as new Nether Forts to explore and loot. The existing Nether stays without a reset.
    Lastly, we are going to add a new End world due to high demand. This will also be accessible via warp and will be used as a PvP World with Enderman that spawn as well, to farm enderpearls. Also, there will be a daily boss that spawns there with exciting loot.
  2. coolsurdy
    Created by coolsurdy
    Jun 15, 2016
    Hello all,

    Server will be down for 4 hours to transfer the server to our new location in Ashburn, Virginia

    Edit: Server transfer is completed. Connect with play.civwars.net

    However if play.civwars.net has not redirected to the new IP for you, give it 24 hours. For now, connect with

    Connect with
  3. coolsurdy
    Created by coolsurdy
    May 30, 2016
    Welcome to the tutorial thread! This thread will show you how to get started on Civilization Wars.


    Connect with either 1.8 / 1.9 / 1.10 / 1.11 / 1.12

    Civilization Wars is a Towny War server. Create or join a town, and fight others!

    To join a town, simply ask in chat. If not many players are online, you should get some resources in the meantime. Use /rtp to get a random teleport into fresh terrain. The majority of our players run on Eastern Standard Time (EST), and the server peaks around 7-10PM EST.

    To create a town, click here to watch a short, custom-made tutorial about starting your own town. You may also type /townyhelp in-game to get a link to the same video. To create a town, it costs 150 Coins, which can be easily obtained by voting using /vote. The tutorial video is 4 minutes long, and highly recommended to watch.
  4. coolsurdy
    Created by coolsurdy
    May 29, 2016