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ChangeLog (5/13/19) PVP Balancing

Discussion in 'Server Announcements' started by IHazCow, May 14, 2019.

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  1. IHazCow

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    Staff Member Owner of Civilization Wars

    Aug 10, 2018
    Likes Received:

    • (Change) Strength nerfed
    • (Change) Apple drops slightly nerfed (still above vanilla)

    (Added)Armor Durability Change:

    • Damage done to durability is reduced by 50% (Essentially doubling the durability)


    • This is the most important game changing fix. The reason we had to do this is because of 1.13 doesn't run as well as 1.8.9 when it comes to AI and mobs. Unfortunately we were required to do this. For example, yesterday when the scheduled KoTH was running I did some profiling of what was using resources. Here you can see the total CPU usage that was happening caused by mobs
    • [​IMG]
    • Zombies were using 31% total of the server at the time. This is unacceptable and needs to be fixed by the game. Unfortunately, we don't have the money or resources to put into this so until the game is fixed we are REQUIRED to use StackMob. Hopefully future releases of Minecraft will have this fixed.
    • This will NOT change how your grinders work and pretend that the stack of mobs is exactly that amount of mobs. This means that a stack of 31 zombies will hurt like 31 zombies hitting you. However, when you kill them it will go down in steps until all dead.
    (Updates) A bunch of plugin updates were also pushed out.

    (Added) New API for easier time adding new custom content.

    (Fed) Coolsurdy Goblin
    Red, MooseBobby and Boywolfpup like this.
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