Release QnA

Discussion in 'Server Announcements' started by danghannistan, May 8, 2019.

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  1. danghannistan

    danghannistan
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    Staff Member Head Historian

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    Hi everyone! Thanks for all of your questions :)
    Hoping to see you all on Saturday.
    QnA is below.
    Take a look at the server trailer, too


    Yes, neutrality is coming back largely in the way it was before, with a few tweaks surrounding it that will give neutral nations more purpose.
    -Dan

    You ever see a server listing for a towny server that mentions PvP? You go on and find out “yeah, we have pvp in the pvp arena!” When we mean PvP, we mean PvP. More precisely, we are Civilization Wars, where civilizations go to war. We mean it when we say war, PvP, raiding. These are the main aspects in which we differ from other towny servers; very few towny servers integrate these features into their server at all, and if at all usually not in a cohesive way that is fun and rewarding. We specialize in the towny war experience, offering the perfect blend of fire and ice with nation development and building from towny, and complementing these with aspects of war such as raiding, conquering land, and PvP. CivWars prides itself on its long history as the foremost towny war server, and now we’re coming back in a truly unique and exclusive way with the work our developers have been doing on custom additions to towny.
    -Dan

    Yes.
    -Dan

    Town: 600
    Nation: 5000
    Although these are currently the prices, these could be adjusted for inflation in the future.
    -Jacop

    Our war is based on the war flag system, you can see a basic video tutorial here: . We also have some changes from the traditional system that will be fully revealed on release, but include increased war cost to discourage frivolous wars, plot size changes
    -Dan

    1.8 PvP.
    -Dan

    Jacop has answered this on Discord, he said: “Yes, we have a few contingency plans. We plan to utilize custom PVE Events, Questing, and special PvP events not related to real life server that offer cash prizes. We plan to prevent it by staying intimate with our playerbase and listening and implementing suggestions that we feel would add extreme value to the server.

    Input from our playerbase is greatly appreciated and we strive to take these steps to provide you; the player with a gaming experience that trumps competitors.

    We may trip a little bit to make these ends meet but they will meet.”

    He talked about events, and just to expand on that a bit, we have some events like building contests, lore contests, and a couple other ones planned with some neat prizes. We’re excited to see how those turn out. The changes to the war system will also hopefully discourage warmongering and promote more diplomacy and hopefully more beautiful towns.
    -Dan

    The plan for mending is to ban it. It seems like something that would only further increase the advantage entrenched players have over newer players (almost never ending armor). We may look into only allowing it on tools, but for now at least it will be banned outright.
    -Dan

    Mechanically, it is as simple as adding another nation as an enemy and placing a war flag on their land! War will have an initial cost now and also an increased tax on your nation. Make sure you have the money to wage war! Full details on the war changes will be out on release.
    -Dan

    On launch we’ll be running 1.13, but eventually updating to 1.14 when plugins etc. are updated is the plan!
    -Dan

    The new PVP system, shulker boxes, elytra, and phantoms are all out.
    -Dan
    We are also disabling TNT Minecarts and nerfing End Crystal damage.
    -Jacop

    Full rule changes will be out on release, expect to see changes to neutrality, alts, and rules regarding new players.
    -Dan

    Thankfully we have had a lot of time to think about this. We will be adding “Nation Affects” which allows a nation to purchase certain perks that benefit the whole nation for a temporary amount of time. A few ideas we have are: Increased Crop Growth Speed, Increased Brewing Speed, Increased Furnace Speed, Enemy Entry Alert (Watchdog), Spice of Life effects (Night Vision, Water Breathing).

    We also want to focus on Neutral nations a little bit more. We know that this is a bit more of a touchy topic and that is why we are aiming to fix it. We know Nations in real life remain neutral in war… but that may not be what the people want. We aim to allow nations to remain neutral from outside threat but if the people are in unrest then they can rebel. There will be more information on this at a later time but it is just an idea.

    Now let’s talk about retention. The real reason people stay to play is the community… and at times it is toxic. Some people stay just because of that and that's all we end up with. We are calling out to our current player base to be more accepting of new players and to teach them the ropes alongside our staff.

    We will also be adding a PVE aspect in the future to keep people active during what feels like downtime. PVE events and custom created dungeons that players can run through with their friends/group.

    Overall innovation and cooperation from our community is what is going to lead us to success. We greatly appreciate any suggestions from our community because it is, in a way, everyone’s server.
    -Jacop

    As you know we are currently running a discord invite contest (there is still time to get rewards, see #bulletin!), which has seen a lot of new players join the discord server (100+ at the moment!). We’re still waiting for Saturday to see how this will translate into player turn out.
    -Dan
    We are also utilizing targeted marketing to obtain players. We have a marketing plan lined up and plan to execute as time goes on. We are also planning on implementing a referral system at some point so people can get prizes for inviting friends.
    -Jacop

    We are hoping to keep the same map for years to come. Although from a development outlook as we progress through versions, things may become problematic.

    We were able to keep the same map from 2012 to 2018 and we all know how much Minecraft has changed since then and we are hoping to do the same thing here.
    -Jacop

    War is expensive, and continuing to wage it will be very hard indeed, even for the big guys. This should sharply decrease frivolous wars, and bring more of an element of diplomacy. We will be keeping our eye on the power balance, because we want other groups to be able to break out, and not for one group to simply squash anyone who decides to rear their head in defiance.
    -Dan

    Voting rewards have been a previous staple of our economy… we are hoping to change this. Voting will still yield reward as it should but it won’t be the primary source of income.
    -Jacop

    Rank changes have not been a focus in development for the moment. We will be making changes to ranks as we introduce new features and mechanics. We may even add a few more ranks and possibly change names.
    -Jacop

    Expect to see a lot of the original system when the full rule changes are released Saturday.
    -Dan

    We’re doing a one week grace period at the start. War will be more costly as well, so that will help. You can always take advantage of this rule since we’re starting with a clean slate:
    “A. All towns must be in a nation within 24 hours of creation UNLESS the town is a new town created by new players, in which case the grace period is 5 days.”
    Additionally, you may wish to avoid making a town and nation at all until you can afford to do so. And remember, neutrality applies on a nation basis, so get some people together to help you get the funds faster!
    -Dan

    Yes, there will be a one week grace period from release :)
    -Dan

    There will always be vault cities, but we’re implementing an account limit of 2 per player, which will hopefully prevent that slightly more.

    You are correct in the aspect that it discourages large towns to a certain extent, but we’re not just adding negatives like progressive tax scales, we are adding feature rich mechanics to being in a Nation.

    One of the easiest to explain and not the last to be implemented is Nation Affects. A nation leader can purchase a Nation Effect that benefits the entire nation for a period of time.

    Your question was for towns though and my answer is, it is realistic. You need people in towns to do war. The price of having people in a town collectively will be cheaper than if everyone made their “Vault Cities” to avoid it.

    Everything like our added Enemy Tax is there to better the economy and add another layer of realism.

    TLDR Version: We are doing this because it is worth it. More features will be added for big towns. It will keep towns active because Mayors will have to impose daily taxes to fund upkeep and any other projects. Nations will have to tax towns to pay for Nation Affects, sustain War, and to help towns grow.
    -Jacop

    Well, the dragon egg itself is a very prestigious item. Right now we don’t have any plans for a special reward for people who kill the ender dragon, but it could be an idea to play with for the future, if you have any ideas for one feel free to shoot them our way.
    -Dan

    Yes.
    -Dan

    No, we have an all new spawn by JohnEricoJR.
    -Derp

    Griefing is not, nor will it ever be, allowed. Raiding is still OK (TNT cannoning for chests).
    -Dan

    We may look at adding in a resetting nether, or possibly something similar to KOTH but with a resource instead of a capture point, like a glowstone mountain if you’ve seen those before on HCF (obviously with different sorts of resources, though).
    -Dan

    We don’t have any plans for youtubers coming on at the moment, but it’s still an option we may explore further in the future.
    -Derp

    Keep your eyes peeled :)
    -Dan

    The warp wild for now is different and just under spawn. We still have the old warp wild that we can add when we do map expansions. RTP cooldown will be about what it was before.
    -Dan

    Home blocks are no longer something you set randomly so people in your nation can’t see important coordinates. Teleporting to other nation members’ town spawns is not going to be enabled, which will help with them previously being something largely unused (nation spawns will be able to be set, but won’t be set automatically). Home blocks are going to be absolutely vital, and your plan of defense better include defending yours, and your plan of attack attacking the enemy’s. War is also much more expensive, and starting one will be a big commitment.
    -Dan

    No, if anyone would like to be unbanned they can make a ban appeal. Practically everyone on the banlist was banned for hacking.
    -Dan

    Yes.
    -Derp
     
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