Rule I - No cheating I. No cheating or hacking: No hacking or cheats of any kind will be tolerated. This should be straightforward, but here is a is a list of all modifications allowed: Allowed Mods OptiFine Minimaps that only show blocks. Any minimap that shows players, chests, mobs, caves, or spawners is prohibited and you will be banned. Recommended: Rei's Minimap Sneak / Sprint Toggle Only modifications that toggle sneaking or sprinting. Features like sprinting sideways/backwards are not allowed and will result in a ban. Recommended: ToggleSneak by deezneuces Hud Mods Mods that display extra HUD features such as potion effects, armor damage, coordinates and direction. Mods that display this kind of information on players other than yourself are not allowed and will result in a ban. Recommended: 5Zig Mod Shader mods Mods that make Minecraft look better without giving you an informational advantage are allowed. Shader mods or similar mods that improve Minecraft graphics are allowed as long as they do not modify graphics in an unfair way such as seeing through blocks you can not normally see through. Brightness mods Turning up your gamma or using a mod that does it. Recommended: Gammabright Chat mods Modifications that make chat cleaner and reorganize it are allowed Recommended: Tabby Chat NOTE: This is not a complete list, ask staff if a certain mod is allowed. Generally they will be as long as they do not give you any advantage other than performance enhancing, UI, or graphical. However, do not assume that your mod will be allowed! II. Screensharing information: If you are suspected of hacking or using cheats, you may be required to screenshare. We will freeze your player in-game, and tell you to download a program called "join.me”. Join.me is a trusted program made by a well known company, LogMeIn. Alternatively, we may just require you to screenshare on Discord. If you disconnect after we freeze you, or do not comply within 5 minutes, you will be banned. We will ask you to show us your Minecraft client, your .minecraft folder, as well as ask you to download our "anti-ghost client" cheat smasher, which will detect if your game has a ghost client loaded. If deemed necessary, we may ask you to show us other relevant folders on your system, such as your downloads folder. However, we will almost never do this, since it is a breach of privacy. The punishments are as follows: If ANY Minecraft cheat or hack is found on your system: 1 week ban to 6 month ban If ANY Minecraft cheat or hack is running on your current client: Indefinite ban (presumed permanent) Rule II - No “Dirty war” I. No griefing: No griefing of any sort. Griefing is an unnecessary and prohibited practice that has no place on the server. Destroying a build someone worked hours on does nothing but upset the creator. However, it is more than welcome to raid and loot towns, as well as use weapons such as TNT. Just make sure they serve a purpose and offer a direct, immediate military advantage in the context of that battle (E.g. Creating a TNT cannon to target chests and gain loot, or using a TNT cannon to get through walls). Burning down towns or blowing up buildings without targeting chests is prohibited. If you have conquered a town, the same rules still apply, since the original creators can still take it back through war. You still cannot burn it down or blow it up. The usage of withers in combat as well as "Nether raiding", the practice of strategically placing nether portals inside of towns/bases/vaults to then shoot TNT, TNT minecarts, or other explosives through is prohibited. II. No “dirty tricks” to avoid being war-flagged: A. All towns must be in a nation within 24 hours of creation UNLESS the town is a new town created by new players, in which case the default grace period is 5 days, however they can apply for a 30 day extension. Further information on this can be found HERE. B. No town may leave a nation to avoid being war-flagged. C. Do not go on top of the nether for any reason, being on the bedrock roof is strictly prohibited. D. No players may leave the server to avoid being war-flagged. A log out is considered a warlog if one of these 2 conditions are met: Warlogging Rules: The following scenarios are what are classified as a warlog: If a warflag is currently in place against their town and they disconnect OR If a warflag was placed in the last 5 minutes against their town and they disconnect. For a warlog to occur, all players from a town must disconnect, therefore if one player remains online while others disconnect, it is not a warlog. D. No town shall exploit world height or use other exploits to avoid being war-flagged. This includes building within 100 blocks of a world border. (GC 3.15.15) No block in any plot can exceed y=251 or else it is impossible to plant a war flag. You may build to the height limit but know that in war your build may be trimmed to comply with height regulation. F. It is not allowed for any player not in a neutral town to store ANY items in ANY way in a neutral town. Neutrality Rules/Application: Click here to view the neutrality rules and application. ANY AND ALL PLAYERS/TOWNS JOINING NEUTRAL TOWNS MUST MEET THESE REQUIREMENTS. IT IS UP TO THE TOWN LEADER TO ENSURE THESE NEUTRALITY RULES ARE FOLLOWED BY ALL RESIDENTS. G. New players may remain nationless for up to 5 days from the creation of their town as a grace period for them to build up before being war flagged. They can apply for an extension for this grace period by filling out the Google Form found in the “New Neutrality Rules” pages. H. Vaults (item storage) may not be shared with people from different towns. A hypothetical vault MUST be claimed by “Town A” to be used by a player in “Town A”. Players in “Town B” may not use the vault claimed by“Town A”, and vice versa. ONLY players who are in the town that claims the vault may access it. Even if both towns belong to the same nation, towns (and all players within) may only use vaults claimed to their towns only. This is to ensure vaults can be war flagged if a player that has access to it is online. Towns and players within neutral nations are except from this rule. A player may only load chunks at a farm for prolonged periods of time if they are a part of the town that claims the farm, or if somebody from that town is online. “Prolonged periods of time” is for over 5 minutes, or deemed by the staff. To summarize, you cannot use alts that aren’t in hypothetical “Town A” to AFK at a farm that is claimed by “Town A”. J. Alternate account rules. Alts are subject to the following rules and regulations to protect the integrity of the server and to ensure fair play. Alt Rules: Player may not use alternate accounts in order to use them for the purpose of being invulnerable vaults, players caught doing this will have their items deleted and may face even harsher punishment. Players must declare all other accounts if any one of them is war-flagged. They must disclose them to the public in general chat (when at least 10 people are online), at least one member of staff, and the nation that they are at war against. To reiterate, you MUST declare ALL your other accounts if ANY of your accounts is war-flagged or places a war-flag. The other accounts you need to declare are all those that you own and have ever logged onto the server with. If you log into the server with a new account, you must declare that as well. Connecting accounts are determined by IP, human being, and/or as reasonably interpreted as staff. You must do the following when declaring your other accounts: Tell general chat when at least 10 people are online Tell at least one member of staff Tell the nation that you are at war against A good example of declaring is saying "I, (your name on this account), declare that my other accounts are as follows: (all your other accounts go here)." Please note that you must declare all your alts. G. Alternate account calling rules. Players may request a player that they come on another account that they wish to war-flag if they are online with another account that they disclosed or used to disclose. Players may not call a player to join to war-flag them and end up not war-flagging. Alt Calling Rules: If you wish to war-flag someone and they are online with an alternate account that they disclosed or used to disclose, you may request that they get online to war-flag them. However, if you request that they get online to war-flag them and fail to war-flag them you will be punished. III. No “dirty tricks" to aid in war-flagging: A. No players shall use an alternate account to impersonate a player from a specific account being online. (I.e. you may not join a town with an alt then log on from that alt to war-flag the town while no legitimate members are online). B. No flag blocking. All war-flags must be placed at GROUND LEVEL and ONLY surrounded by a MAXIMUM of a one block thick DIRT layer touching and surrounding the bottom two blocks (wool and fence post). The torch of the war-flag MUST be visible from all four sides. C. All towns must attack from the true edge of the town and may not exploit town claims from another town such as embassies or outposts within the attacking town to get a jump start. The defending town may not claim behind the attacking town’s claims in an attempt to set them back, as that is an exemption to this rule. D. Only with the expressed written consent of the leader of a nation that has end access may a player from within any town in that nation teleport or otherwise grant other players, towns, or nations end access. Players that have accessed the end through a nation with end access but are no longer apart of that nation are still subjected to the same standard, meaning they MUST acquire expressed written consent from the leader of the nation they accessed the end from before granting other players to enter the end in any way, even if they are no longer a part of that nation. This rule was made to ensure the stability of the server and to ensure that no alt or rogue player can upset that stability. Grandfather clause established on March 20, 2015. E. You cannot log out with an alt account within a city and use to reconnect and teleport your main account and then log off again. You can, however, log off anywhere you please, so long as when you reconnect you use that account to play, instead of using that alt account solely as an anchor to teleport other players in. IV. Miscellaneous A. You must have permission from town mayors to set your home in their town. Permission can be revoked. If it is, you are required to delete your home. B. All bases must be claimed. Rule III - Chat Violations: I. No racism, homophobia, offensive remarks about, or discrimination based off of race, religion, creed, ethnicity, gender, and sexuality. Be tolerant towards all peoples of different ethnicity, religion, race, gender, and sexuality. II. No spam or excessive capital letters. III. No blackmailing, DDoS, Doxing, or sharing addresses or full name of any sort. We take personal security very seriously on Civilization Wars. Do not share others’ information without consent. IV. Do not ask for an unban or an unmute for yourself or another player or you may be muted. V. No advertising or mentioning other server names without approval from staff. Please get staff approval before advertising your YouTube channel. VI. Players must respect staff decisions. Respectful disagreement and constructive criticism is allowed. Harassment over staffed duties is not allowed. Players are not required to respect staff any more than other players during normal gameplay; this rule applies exclusively to staff duties and decisions. VII. No banned words may be in IGNs, town names, or nation names. If you can’t say it in chat, it cannot be in your IGN/town name/nation name! VIII. Discussion about religion and politics is permitted to the extent that it does not get uncivil or escalate into an argument. If you are asked to stop and do not, you will be permanently muted. IX. Demanding to be muted, kicked, or banned after being issued a warning to cease and desist warrants a permanent mute. X. Please keep General chat SFW, overtly sexual and/or questionable messages will result in punishment.