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  1. danghannistan
    Created by danghannistan
    Aug 31, 2018
    Hello everyone! We have added the Brewery plugin to the server. It allows you to produce alcohol, drink said alcohol, and get drunk from it. There are quite a few brews in the config currently for you to find.

    Here's a bit of info:
    Drinking alcohol gets you drunk, which makes you slur your speech in chat, as if you were drunk.
    You will get less drunk over time.
    Eating cake, cookies, milk, or bread will decrease your drunkenness.
    Brews have different levels of quality, and their names reflect this. For example, bad quality absinthe is called "Poor Absinthe," normal/average quality is just "Absinthe," and good/high quality is "Strong Absinthe." So if in your experiments you stumble upon a drink but by its name it isn't of the best quality, try tweaking your recipe until you perfect it.

    In this post I am going to outline how to brew your own alcohol.

    If you're more of a visual person, or just don't like reading here is a video tutorial, though the recipes used may not match up with ours:

    Cauldrons are used to ferment. The cauldron is the birthplace of all brews. Place a cauldron above either fire or lava:

    The next thing you will need to do is fill your cauldron with water and add your ingredients. I will include a few recipes for some basic brews. For getting perfect brews, you need to ferment them in the cauldron for a specific amount of time. You can see the amount of time that your ingredients have been fermenting by right-clicking your cauldron with a clock, which will give you a message like this:

    Once you have fermented your ingredients for the correct amount of time, take out your masterpiece in progress with glass bottles. Cauldrons hold 3 bottles worth of liquid. After extracting the fermented liquid, depending on the brew, you may need to either distill it in a brewing stand or age it in a barrel.

    Some brews need to be distilled. Distilling is done using glowstone in a brewing stand:

    Glowstone is not consumed by distilling (so, to clarify, one would do just fine). Just as with fermenting, brews will take different amounts of time to distill. For example, this strong absinthe was distilled 4 times:

    Some brews need to be aged in barrels. Barrels can be created from any wood type, and certain brews require certain wood types to be used for aging:

    There are two sizes of barrels:

    The smaller barrel has 9 slots (one row of inventory), the bigger barrel has the same storage as a single chest (3 rows of inventory, 27 slots).

    To make a small barrel you just need 8 stairs. Place them as seen in the photos above and place a sign on the bottom right of one of the faces and write on the first line "Barrel", hit done, and you will see this message:

    The large barrel is constructed as seen here:

    You will need 16 stairs, 18 planks, a fence, and of course a sign.

    As mentioned earlier, brews will take various amounts of time to age.

    There are a decent amount of brews currently in the config, with more likely to be added in the future. It will be a challenge to find them. Here are a couple to get you started.
    Ingredients: 15 grass
    Ferment: 5 minutes
    Distill: 6 times

    Ingredients: 9 wheat
    Ferment: 8 minutes
    Age: In oak barrel for 2 years

    Ingredients: 2 milk buckets, 6 leaves
    Ferment: 3 minutes​
  2. Eyefull
    Created by Eyefull
    Aug 16, 2018
    If you haven't heard by now, Coolsurdy has recently transferred ownership to Derp.

    My name is Eyefull, and I will be supervising the majority of things as the community manager. As for Dan, he will be overseeing the documentation of the server's history and in charge of the wiki for the server.

    We're going to be working hard these next few days to fix various issues and ensure that the transition goes smoothly, hopefully the server will go up soon.

    If you need to contact us, you can message us on the forums or on Discord, depending on what time it is we should respond shortly.

    We've pruned all staff applications, staff members, appeals, and reports as everyone was unbanned and there was a change in staff hierarchy. Staff applications will be reviewed again once the server opens. Everyone should be unbanned from the forums, discord, and game.

    The Discord and forums have received improved rules, and we're looking to alter a few of the in-game rules as well.
  3. coolsurdy
    Created by coolsurdy
    Feb 27, 2018
    Hello all,

    Nearly 5 years ago, I founded Civilization Wars. When I did, I had absolutely no idea how large it would become.
    • 33,381 unique players
    • 1,021 towns
    • 200 nations
    • 70 billion square blocks of conquered territory
    Needless to say, Civilization Wars will not be shutting down any time soon. A major revitalization will occur less than two months from today. Long live CivWars! ;)
  4. coolsurdy
    Created by coolsurdy
    Jul 12, 2017
    Hello all,

    As part of an ongoing effort to help new players establish power on Civilization Wars, we are allowing newly created towns and nations to register to become flag-free for 30 days. Only towns created by players who are still [New] (under 3 hours on the server) are eligible to become flag-free.

    Once a nation and/or town have registered for flag-free status, they are protected from being war-flagged for 30 days. They are also protected from organized ambushes from older nations.

    If you are a New player who has just established a new town or nation and seeks to protect it, simply contact me in-game or message me on forums (by clicking "Start a conversation" on my profile) to register!
  5. coolsurdy
    Created by coolsurdy
    Jun 16, 2017

    Hello all,

    This new update to the summer is one part of many that will occur this summer. You may have already seen the recent Patch Notes, in which we implemented a comprehensive anti-VPN solution (purchased database of some 125M IPs), updated CivCheat to the superior CivCheat2, and implementing the brand new anti-Tracer plugin, which effectively annihilates Chest ESP.

    • Warflags have been shortened from 2:00 to 1:30 (90 seconds) to compensate for the increased average sizes of towns.
    • Warflags now cost 15 coins to plant.
    • Winning a warflag will garner you 15 coins from the bank of the town you attacked.
    • Losing a warflag will mean 750 coins deducted from your balance.
    • Drop parties EVERY DAY in June!
    • Re-done chat messages!
    • A new /patron chat for all donors, and a new /staff chat for all staff members.
    • New /party system: type /party create to create a party; /party add <player> to add members; /pc to get into party chat!
    • New Discord overhaul!