Okay, so I'm a new player but with previous towny experience but have needed to find a new towny war server since my last one shutdown after playing on it for about 4-5 years. Either way, something I was surprised by was the lack of player shops or merchant based towns, since those have been very important in my past experience. Now, I had this discussion earlier in the chat after finding out and the most common question was, why do merchant towns have anything to do with a "war" server. Beware this is a long one, since this is how many benefits I can find with allowing this. Well first off, it widens the player interests, since you can still play in war servers without being good at PVP, you only have to have a successful and important trade town. Second is the fact how lacklustre the current spawn shop is, this was what hit me the most since this made me certain that it was trying to encourage a "player economy" but that wasn't either true since there is no way to currently create a town that survives by selling stuff. Since people can just go on rampages and kill everyone or just trap people or just with the plain fact that customers can out of nowhere start capping plots if you aren't already neutral. I mean hell, there is actually no way to even create a shop since you can't even buy shop "plots". Third is gameplay depth, which in my opinion is the most important. This makes everything more "in-depth" for a towny server. Since I never saw in medieval times all kingdoms was just able to attack everyone whenever. Hell, even in ww2 we saw this. Sweden was never attacked by Germany but it traded with them till the end since it was crucial for Germany but they couldn't take it over because it was important for the allies too and the allies would attack Sweden if they did to make it so Germany couldn't have it. Now enough with the history lessons, what the hell besides "immersion" does "in-depth" mean. Well, almost everything really. First off waging wars will now be a lot easier if you've got cash since now you can just buy a bunch of materials in a matter of seconds if you are in a "merchant" town which simply is made for you to spend in. This also applies to newly raided/attacked towns, these will be able to recover a lot quicker if they have the money. Or they are just tired of getting the materials themselves so they just mine for diamonds and buy it. Talking about mining diamonds, this will obviously make it so there will be more consistent ways to earn money from selling materials since town shops will obviously both buy and sell stuff, just simply making it more fun to earn money since now it will be a lot more diverse. Is there anything more "depth-like" thing that this adds? Yes which is another important one, an improved economy-cycle, now what do I mean with this? Well an economy cycle is just another variant of cycle of life, but with money, duh. It's about how money is made, how it's spent, what it's spent on, how it's used, where it ends, and how towns will be using it. Right now from what I understand towns are pretty independent, they mostly get their stuff by their own and sometimes make some small trades here and there but a lot more doesn't really happen. With actual places to shop, this will widen the cycle, now let's give an example to how it can play out. It starts with it getting created from the spawn shop, then being used in "probably" a shop in a town to let's say get equipment for waging a war which then gives the shop owner the money. Now the shop owner will probably spend the money on getting some resources to improve his shop which be bought from other shop owners or just other players. But also now because a person used the money on preparing for war, he in a way made it so a war happened with a much more prepared attacker, which let's say wins. Now someone has lost resources and someone gained some and the only work he needed to do was to buy stuff to attack with. Now we've got someone who just lost a bunch of stuff, well, now it's a lot easier since if he got the money, he can easily buy the stuff back from one place, instead of constantly searching for things and grinding or just waiting to find a player who sells what he needs. What about the person who won? Well, he can still easily have made a profit off this, what this does is that now it's easier for powerful/rich towns to mostly not need to grind for stuff again, if they are rich that is. Since if they are constantly making profits from winning wars and wars are a lot easier to do because you can just get the materials in minutes or seconds. War can actually happen a lot more often if the right towns are powerful enough or just stay the same since their only way of making money can now be from wars, because of the quick profit. Also, a more realistic cycle just happens since now this encourages more towns/players to trade instead of just being inside their territory and working hard to get all the materials for themselves A fourth thing which was possible in my last towny was also the fact you could literally "sell/give" plots to other towns, why is this good? Well to have more shops which allow even the most war-hungry towns to easily sell stuff if they are selling inside a merchant town. This will, of course, be a benefit for the most popular merchant towns since most people will rather buy a shop where more players go and shop at rather than an isolated unknown one. Also, of course, this just simply adds more things to do in the server in an easier way. Of course, more will happen but this is just some of them this will give, and since I'm honestly bad at PVP, this was my and many other players way to survive and thrive in towny war servers and just simply have fun playing them. Okay now, now the downsides of this, at least that's what some players thought was that this, of course, can only work if towns can disable pvp in their territory, at least merchant towns must be able to do this for it to work, and other town's "bought/rented" plots in the merchant town. Of course, if you want to be even harsher to merchant towns, which at this point will be either way already be harmless since they must be neutral to make the best profit, but again just to be harsher. You could have similar thing like the neutral stuff with you have to pay a monthly fee and meet certain requirements. Or this could just be an added perk for already neutral registered towns to make it easier. Now, this is just a view of a new player with past years of towny war experience but look at it at this angle, since, since I'm new, I will be looking at this from a new players view, without any bias towards anything in this server. Take it as you want but at least this is what I'm both surprised and quite sad about not existing since again, I and many others play towny war servers for just this, and no this system doesn't work as good on normal towny servers since there are no wars, no wars means towns won't lose or need stuff for a certain thing in the same way, this takes away the whole aspect of being able to profit off other peoples misfortunes. Which is why I think it fits a war server pretty good, since the money made will be large part "blood" money. Thanks for reading my TED talk.