What do you want to happen: Invis to be removed or disabled in combat Why should it happen: As it stands invis is incredibly overpowered in flag defense above all. One potion lasts for 8 minutes which allows you to break as many flags as they can place during this time. This being said I know many people will be against removing invis pots entirely, even though the precedent on the server is that they were disabled up to 2018 due to them being incredibly overpowered. So I've come up with a compromise that still allows for invis use but at a less detrimental cost to attackers if they can find the invis. This would to disable invis in combat. This would allow defenders to still use invis to sneak up on a person, or someone to sneak up to try and drop someone, but would quickly render their potion useless when hit. This would mean invis's can still break flags like normal but it actually costs them a lot more invis pots if they are found and can escape. As for using invis in regular PvP, thats fucking gay and this isn't an HCF server so it doesn't need to be on. Personally I'm for disabling invis entirely, since there are enough caps to attacking already but I know many people will be against this. What will this bring to the server: A Balanced solution to invis potions that result in them being nerfed slightly for the good of the server. Additional Info: This is also for Acid_Monkey who quickdropped his teammate because he was invis during a fight. I felt bad.