Server Rules

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Server Rules

For the most part staff will follow the Server Rules Section of the Guideline for Punishments (https://bit.ly/36UEWUN) but depending on severity or repetition staff may divert from them. If you receive a permanent mute or ban, it must be appealed to remove it.
If you are banned or muted and would like to appeal it please create a post in the Appeals section of the forums. If you are unable to access the forums please create a ticket on the discord. The reset period in the Guideline for Punishment is the period of time the player must not commit the offense (once the current punishment is over) to reset the players offenses to 0 for that punishment.


1. No Cheating, Hacking or Exploits: We want every player to have an exciting, enjoyable and fair experience on Civilization wars. Exploiting bugs or using hacks can give players unfair advantages so they are not allowed.
A. Allowed Mods: There are some mods that we do allow as they can improve your experience without giving an unfair advantage over other players. Some examples are listed below, however this is not a complete list. If you are unsure whether or not a mod is allowed, please ask a staff member or make a ticket on the discord.​
1. Optifine: Quite self explanatory.​
2. Basic Minimaps: We allow minimaps that only show blocks. Prohibited minimaps include but are not limited to any minimap that shows players, chests, mobs, caves or spawners.​
3. Sneak / Sprint Toggle: The mod must only toggle sneaking or sprinting. It may not include features such as sprinting backwards or sideways.​
4. HUD Mods: Hud mods that display your own potion effects, armor damage, coordinates and direction are allowed, however they must only display your own information and not other players or mobs.​
5. Shaders / Resource Packs: We allow mods that change the look of minecraft as long as they do not give informational advantages such as being able to see through blocks.​
6. Brightness: Turning up your gamma or using a mod that does so is allowed.​
7. Chat Mods: Mods that make chat cleaner and reorganize it are allowed.​
8. Lunar Client: Currently Lunar Client 1.15+ is allowed. This may change in the future. We will let you know via discord.​

B. Banned Mods: This list refers to smaller-scale specific mods that are common in the Minecraft community. This is not a complete list, it does not mention the major hacked clients or any other no-brainer cheats like autoclicking or xraying. If you are unsure whether or not a mod is allowed, please ask a staff member or make a ticket on the discord.​
1. Fire-Clicking, Double-Clicking, Triple-Clicking etc.
2. Blockhit Mods
3. Accurate Block Placing Mod

If you are suspected of hacking or using cheats, you may be required to screen share. NOTE: THIS SAYS YOU MAY BE REQUIRED TO SCREEN SHARE, YOU ARE NOT ENTITLED TO ONE. We will freeze your player in-game and screen share you on Discord. If you disconnect after we freeze you, or do not comply within 5 minutes, you will be banned. We will ask you to show us your Minecraft client, your .minecraft folder, as well as ask you to download our "anti-ghost client" cheat smasher, which will detect if your game has a ghost client loaded. If deemed necessary, we may ask you to show us other relevant folders on your system, such as your downloads folder.

Do not assume your mod is allowed. Use of prohibited mods will result in being banned from the server so do yourself a favor and make sure your mod is allowed before usage.

  • 2. Chat Rules
A. Discriminatory Speech: Offensive remarks based on, but not limited to age, disability, genetics, health, race, religion, creed, ethnicity, gender, or sexuality are strictly prohibited.​
B. Suicide/Self-Harm encouragement: Suicide/self-harm jokes and encouragement is strictly prohibited.​
C. Spam: Repeating the same message multiple times (3+ times in 15 minutes) is prohibited. You will also be punished if you are repeating every message twice.​
D. Use of Caps: Excessive use of capital letters is prohibited​
E. Personal Security: No Blackmailing, DDoS, Doxing or sharing of other people’s personal information (addresses, names, phone numbers, etc.). Do not share the personal information of others without their consent. In light of recent events, this will be taken much more seriously, and even jokes will not be allowed. If proven that you were in any way complicit, responsible, participated, or benefitted from this, you will be blacklisted from CivWars with no chance at returning.​
F. Asking for an unban or unmute for yourself or others in public chats is not allowed. If you feel you were wrongly banned or muted, please make an appeal on the forums.​
G. No advertising: Advertising or Mentioning other server names without approval from staff is not allowed. Please get staff approval before advertising your YouTube channel.​
H. Players must respect staff decisions. Respectful disagreement and constructive criticism is allowed. Harassment over staffed duties is not allowed. Players are not required to respect staff any more than other players during normal gameplay; this rule applies exclusively to staff duties and decisions.​
I. No banned words may be in IGNs, town names, or nation names or item names. If you can’t say it in chat, it cannot be in your IGN/town name/nation name! For town/nation names, you can not name them “spawn” or “delete” or any other word that would trigger an undesirable command. Doing this may result in a mute as well as removal of items involved. In the case of items you will also get the corresponding chat violation punishment for what words you use.​
J. Discussion about religion and politics is permitted to the extent that it does not get uncivil or escalate into an argument. If it escalates staff may ask you to stop.​
K. Demanding to be muted, kicked, or banned after being issued a warning to stop warrants a permanent mute.​
L. General chat is SFW. Please keep it that way. Overtly sexual and questionable messages may result in punishment.​
M. No Rules Lawyering. Rules are in place to make this environment enjoyable by all players. If you are found to be a "Rules Lawyer" an extended punishment will be added. To avoid this, please ask a staff member before doing something you are not sure about.​
1. Definition of "Rules Lawyer": A rules lawyer is a person who attempts to use the letter of the law without reference to the spirit, usually in order to gain an advantage within that environment.​
  • 3. Alt Rules: Only 1 alternate account per player is allowed, for a total of 2 accounts per player. Exceptions may be made in case of siblings, make a ticket in the CivWars Discord to get quick help.
A. Players may not use alternate accounts as invulnerable vaults ("alt vaults"), players caught doing this will have their items deleted and may face even harsher punishment​
B. Both of your accounts must be in the same town.​
C. Do not share accounts with other users.​
D. You cannot log out with an alt account within a city and use it to reconnect and teleport your main account and then log off again. You can, however, log off anywhere you please, so long as when you reconnect you use that account to play, instead of using that alt account solely as an anchor to teleport other players in.​
E. No players shall use an alternate account to impersonate a player from a specific account being online. (I.e. you may not join a town with an alt then log on from that alt to war-flag the town while no legitimate members are online).​
F. No account associated with a neutral player may be in a non neutral nation.​
  • 4. Player Protections
A. "Insiding" players, or betraying players by leaking information, coordinates, or raiding from within is prohibited.​
B. Driving players away through misinformation, harassment, or any other means is not allowed. Harassment is defined as unwanted repetitive behavior that is intended to demean, humiliate or embarrass a person, creating an environment where a reasonable person may see as hostile.​
5. Town Rules

A. Sethome Rules: You must have permission from town mayors to set your home in their town. Permission can be revoked. If it is, you are required to delete your home.​
B. All bases must be claimed.​
C. Farm Usage: You are only allowed to use farms for prolonged periods of time (5+ mins) if a player from the town that owns the farms is online. Warring players may not use farms owned by neutral players.​
D. Item Storage: Vaults (item storage) may not be shared with people from different towns. A hypothetical vault MUST be claimed by “Town A” to be used by a player in “Town A”. Players in “Town B” may not use the vault claimed by“Town A”, and vice versa. ONLY players who are in the town that claims the vault may access it. Even if both towns belong to the same nation, towns (and all players within) may only use vaults claimed to their towns only. This is to ensure vaults can be war flagged if a player that has access to it is online. The vault rule does not apply to neutral towns. Unless you are neutral, you are prohibited from storing items in neutral towns.​
E. There is no longer a hard limit on portal count, however portals/farms may be trimmed if it causing too much lag.​
F. All town names must be searchable and without chat formatting. (For example, you may not name your town "spawn" or "online" or color using &1 or bold with &l)​
G. Do not use shops or auction house as vaults or item storage​
H. Block glitching is no longer allowed.​
  • 6. Nether Rules
A. Nether Raiding: The practice of strategically placing nether portals inside of towns/bases/vaults to then shoot TNT, TNT minecarts, other explosives, or to unnaturally gain access to buildings is prohibited.​
B. Players are not allowed on the top of the nether for any reason.​
  • 7. War Rules
A. Griefing vs Looting: Because we are a war server we do allow looting, however we do not allow griefing. Destruction of builds does nothing but upset the creator and is not allowed. To be clear; creating a TNT cannon to target visible chests and gain loot, using a TNT cannon to get through walls, or another similar measure that has a direct and tangible military advantage is allowed, however just blowing up a build to make the creator angry is not allowed.
1. If you have conquered a town, the same rules still apply since the original creators can still take it back through war. You still cannot burn it down or blow it up, only loot it.​
2. The usage of withers for raiding is prohibited.​
3. The usage of TNT minecarts in war is prohibited.​
4. Waterlogging chests is prohibited, however waterlogging any other block, for example stairs as protection, is allowed.​
B. War-Flagging Rules: Using exploits to aid in war-flagging or avoid being war-flagged is prohibited.​
1. Grace Period: All towns must be in a nation within 24 hours of creation unless created by new players. New players have an extended grace period of 5 days to join a nation.​
2. Flag Avoidance
a. You may not leave a nation to avoid being war-flagged​
b. No town shall exploit world height. No block in any plot can exceed y=251 or else it is impossible to plant a war flag. You may build to the height limit but know that in war your build may be trimmed to comply with height regulation. Skybases spanning across a whole chunk are allowed, but must have at least one block which is flaggable at ground level, that must be visibly marked at ground level.​
c. This includes building within 100 blocks of a world border. This will not be enforced until the map size will be stabilized post-1.17 pt update. Expect map expansions of 500-1000 in radius, every month until then.​
3. Flag Placement
a. Flags must be placed at Ground Level​
b. Flags may only be surrounded by dirt. The dirt must only be 1 block thick.​
c. The torch of a flag must be visible by all four sides.​
d. Attempting to obstruct defenders from reaching the flag using pits, fire, cobwebs or lava is prohibited.​
e. True Edge Rule: Attacking must start from the true edge of a town. You may not use embassies or outposts to get a jump start. Similarly defending towns may not claim behind the plots of an attacking town in an attempt to push back the true edge of a town.​
C. War Logging Rules:
1. War-Logging is prohibited if certain conditions are not met. Leaving the server to avoid being flagged is considered a war-log if at least one of the following conditions are met:​
a. Disconnecting while a war-flag is currently in place against your town.​
b. Disconnecting within 5 minutes of the last war-flag placement. If you have successfully defended the flag, then you must wait only two minutes.​
2. War-Logging is allowed if certain conditions are met. You are exempt from warlog punishment if the following conditions are met:​
a. 2:1 Ratio: Your nation and allied nations (excluding neutral nations), if applicable, are outnumbered by a ratio greater than or equal to 2:1, e.g. 1v2+, 2v4+, 3v6+, etc. Do not artificially manipulate numbers to fall under the 2:1 ratio to allow a punishment-free log. If your allies/members must honestly leave, you must wait a minimum of 5 minutes after they leave before logging. Clarification: On the other hand, you may log out fellow attacking players to prevent the faling under 2:1 ratio, but the logging attackers must be logged out away from the battle site (i.e. you can not log them out at the flag, and the log them in at a moment's notice when a defender logs in another one from their side).
3. For a warlog to occur, all players from a town must disconnect, therefore if one player remains online while others disconnect, it is not a warlog.​
4. Warlogging will result in 3 claims ceded to the attacker, as well as an optional 48h ban, at the discretion of the attacker. If your homeblock capitulated with one of the three claims, the attacker will receive half the town balance (would normally get full from flagging homeblock).​
D. Combat Tag Avoidance:
1. Disconnecting while combat tagged is prohibited. If you do so, your player will be killed and all items will be dropped.​
2. You may not use any mechanisms to accomplish things that are blocked by combat tag such as teleporting. Infinite pearl machines where an enderpearl is suspended until another player knocks it and it teleports the original thrower out at any time is not allowed. Any other mechanism that works to the same effect is also not allowed. Punishment may include up to confiscation of items, removal of the machinery, and/or tempbans.​
E. NEW! Trap and Gank Warfare:
1. Unnaturally generated gank warfare by the creation of pits, holes, etc. is strictly prohibited. Traps are, however, allowed, but must only be defensive in nature, and can not be erected after that location has been flagged for the first time. After being flagged for the first time, you may not create any further traps at that location, until after a treaty ending the current war conflict is signed.​
2. A gank is a hole or anything else that works to the effect where you are fighting while being physically present in the same location as the opponent. Traps can be (but not limited to) the following: fall traps (where you die from fall damage), foot traps (where you hit at someone's feet and they can't hit you back) etc.​
8. Nation Neutrality Rules: To submit an application for nation neutrality please make a post in the neutrality application section of our forums. To be accepted, your nation must meet the requirements listed below. Violations of these rules may result in fines or loss of neutrality.
1. Players in the nation cannot have initiated a war-flag attack in the last 14 days.
2. Players in the nation Cannot have been involved in any PvP engagement in the last 7 days (may be waived in case of self defense)​
3. No players outside of your town may have items stored in your town when you become neutral.​
4. You must make a security deposit of 100,000$, to be returned in 30 days assuming no neutrality rules are broken​
A. Rules
1. Neutrality payments are to be made on the 15th of every month. The price of neutrality per nation is $75,000 per month. If you cannot afford this payment, your neutrality will be removed.​
2. Players in your nation may not war-flag, or otherwise participate in any wars or battles NOTE: This does not include KOTHs. Neutral players may attend and contest KOTHs, but can not team or otherwise cooperate with warring groups nor gift/sell KOTH loot without following factory production guidelines.
3. Neutral players may not allow other players to store items in their town.​
4. Neutral towns/players can not function as a "factory" for a warring group/player. Selling war supplies is allowed, however, exclusively funding one side of a war to the point where you are functioning as a "factory" is not allowed.​
a. NEW! If you are giving gear out for free, the ratio of gear being given can not exceed 3:1. For example, if you give 15 P4 sets to Nation X at no charge, you must give a MINIMUM of 5 P4 sets to their enemy, Nation Y, at no charge.​
b. NEW! If you are selling gear, the ratio of prices can not exceed 5:1. For example, if you are selling a P4 set for 10k to Nation Q, you can charge their enemy, Nation P, a MAXIMUM of 50k for the equivalent material.​
5. You may not untoggle neutrality temporarily to participate in an offensive and retoggle it later.​
a. Towns/players wanting to leave their town/nation must provide AT LEAST 48 hours notice to any potential enemies they will have once non-neutral. In those 48 hours, they may not participate in any PvP/military engagement, including warflagging.​
6. Neutral players must act in a way that does not incite violence. When in another player’s town they must follow the wishes of the mayor. Threats, intimidation, and insults are all prohibited. If you are attacked as a neutral player you may only fight back if you believe you are going to die.​
7. It is the nation and town leaders' responsibility to instruct all their citizens to not participate in any war-related PvP conflict or war-flagging.​
8. Any towns/players looking to join a neutral town/nation must meet the requirements 1-3 listed above.​
B. Protections
1. Other players/nations may not attack neutral nation towns or members in ways such as, but not limited to, TNT cannoning or PVP while inside the neutral territory. However, neutral players outside of their territory may be attacked.​
2. If you are asked by a neutral nation to leave their town, you must comply.
 
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